| Hand Rankings (13) | Elements of the Table (17) | Poker Actions (8) | General Poker Concepts (98) | Poker Modalities (15) |
| Types of Players (16) | Online Casinos (21) | Live Casinos (23) | Famous Players (19) | Famous Tournaments (9) |
| Poker Literature (26) | Poker Movies (18) | Acronyms (147) |

 

General Poker Concepts

Action
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The bets and raises in the actual betting round. The Also describes when a it's a player's turn to act.
Add-on
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An option to buy and additional amount of chips that is allowed in some tournaments at a predetermined moment. The add-on is a fixed amount, and can only be purchased by players that haven't been eliminated.
Bad Beat
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When a hand has a large statistical advantage but losses due to a "miraculous" card. Bad beats often cause the loosing player to go on tilt.
Barckdoor
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A straight or flush that is completed using both the turn and river card. This term is usually used in Texas Holdem Poker.
Barrel
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A player "fires a barrel" when he/she bets after betting the previous betting round. Example: "Fire a second barrel" is usually referred to betting the turn after betting the flop.
Bet the Pot
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A player "bets the pot" when he/she makes a bet equal to the size of the entire pot. Commonly used in Pot Limit Omaha.
Big Bet
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This term is used in limit poker, referring to the bets in the turn or river. Those bets are double the size of the pre-flop and flop bets.
Big Slick
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And Ace and a King on the hole (suited or not). For example: .
Blank
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A turn or river card that probably doesn't help any of the active players due to the board texture and the previous betting action.
Blocking bet
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A small bet from out of position designed to "block" a likely larger bet (either a value bet or a bluff).
Bluff
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To bet with a hand that is unlikely to win if called, with the intention of getting better hands to fold.
Bottom Pair
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When a player matches the lowest card on the board with one of his/her cards. For example: A3 on the flop J37.
Broadway
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A term referred to an "Ace high straight". Example: on the board .
Bubble
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The point in a poker tournament at which the number of remaining players is equal to the number awarded positions plus 1. For example: The top 50 players cash, and there are 51 remaining players.
Busted Draw
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A drawing hand that hasn't been completed. For example: on the river .
Buy a Free Card
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A bet or a raise from late position with a drawing hand, in order to entice opponents into checking to you on the next betting round. This maneuver is sometimes used on the flop to "buy" a free river.
Buy in
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The amount money required to enter in a specific game. In a tournament the buy in is the same for all players, and in cash games there is a minimum and maximum buy in.
Buy the Button
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A raise before the flop in order to fold out the players on your left and "buy position" advantage on the subsequent betting rounds (as if you had the button).
Call Down
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Calling another placer for the remainder of the hand. Generally adopted as a strategy when the player is likely "way ahead" or "way behind" (the favorite or the under dog).
Cap
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In limit poker games, there is usually a maximum number of raises allowed in any betting round, usually 4 bets per betting round. When you hit the maximum, the betting is 'capped' and there can be no more raises.
Cash Out
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When a player exits a game and exchanges his/her chips for real money. On online poker a cash out means a players withdrawing money from the casino/room to a bank account.
Catch
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When a player hit a card that completes his/her draw. For example: on the flop and the turn is .
Check Call
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A passive maneuver, the player declines to bet planning to call any other player bet.
Check Fold
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When a player checks and will fold to any bet.
Check Raise
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An aggressive movement, carried out when a player first checks and then raises after an opponent has placed a bet.
Check to the raiser
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When a player/s check to other player that showed strength in a previous betting round.
Cold Call
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When a player calls, and there are (at least) a previous bet a previous raise carried out by other players.
Collusion
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When two or more players play "cooperatively". Collusion is never allowed, and it's considered cheating.
Complete
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The player in the small blind "completes" when she/he calls pre-flop, placing the half remaining bet.
Connector
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A hand where the two cards are "consecutive". For example: 98, 65. Those hands have some added value because of the "straight potential".
Crying Call
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A call made by a player that is probably beaten. The reason of the call are good pot odds or/and a possible bluff.
Dominated Hand
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The "Hand1" dominates "Hand2" (or Hand2 is dominated by Hand1) when Hand1 and Hand2 have one card of the same rank and the remaining Hand1 card is greater than the remaining Hand2 card. Hand1 is a cl...

Draw
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A hand that needs to improve to win, making a complete hand. The usual draws are "flush draws" and "straight draws".
Draw Dead
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A player is "drawing dead" when that player is involved in a hand and has no chance to win. This usually happens when other player has a very strong hand.
Equity
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You equity in a hand is "how much of the pot belongs to you on average". For example: If you have a 25% chance to win and there is $1000 in the pot, then your equity is $250.
Expectation
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Expectation is "how much money/chips will you win or lose on average in a specific situation" Example: If you will make a flush on the river 20% of the time, the pot is $100 and it cost you $10 to call, then...

Expected Value
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See Expectation
Family pot
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A hand of poker where many or all of the players at the table are involved and see the flop.
Fast
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To play a hand fast it's similar to play the hand aggressively, betting and raising. Players usually play a hand fast when there is a scary board and want to protect their hand.
Favorite
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The player who is statistically favored to win a hand. For example: If Player1 has "AA" and Player2 has "JJ", then Player1 is the favorite.
Float
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Calling a bet without a good hand in order to take a pot down on a later street.
Fold Equity
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It is the "expected value" a player can expect to gain due to the probability of the opponent folding to his or her bets or raises.Fold equity becomes important when a player has a "short-stack", usu...

Free Card
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A turn or river card a player can "see for free", with out calling any bet. Players usually bet or raise the flop and then check the turn to see a free river.
Free Roll
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A "free entry tournament" that has real money prizes. Poker rooms usually offer free rolls as a reward to habitual players or as a promotion to get new players.
Gutshot Straight Draw
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When a player has four cards to a straight with a "inside gap" on the flop or turn. For example: T9 on the flop J72. Any 8 will give that player a straight. The odds for completing a gutshot straight draw ar...

Heads Up
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When two players are playing 1vs1, either: 1) When only two players remain in a hand.2) When the tournament gets down to two players.3) On a 1vs1 table.
Hit
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You "hit" the flop, turn or river when you complete a hand in one of those betting rounds. For example: "Hit a top pair on the flop" or "Hit the river, making a straight".
House
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The place when the players are playing poker. The House can be a "live" or "online" poker room or casino.
Implied Odds
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The estimation of additional bets a player will collect when he/her completes his/her hand. The implied odds plus the pot odds helps the players to determine the best action line.
Jackpot
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The Jackpot is a special reward for certain hand outcomes that some poker rooms offer. There are several kinds of jackpot, like "bad beat jackpots" or "high and jackpot".
Kicker
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When a player matches in of his/her hole card with the board, the remaining card is named the kicker. The kicker is used as a "Tie Breaker" when two or more players have the same made hand. Having a strong k...

Made Hand
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A hand that is well matched with the board, and is supposed to win most of the time. Normally the hands considered made hands are straight or better (sometimes ever good sets).
Muck
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To fold a hand face down.
Nuts
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The best possible hand on a specific board.
Odds of improving
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The probability of improving your hand. You can either calculate the probability of improving your hand on the turn, the probability of improving your hand on the river, or the probability of improving your hand on ...

Offsuit
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Two cards of different suits, especially when evaluating a player hole cards. For example: "AsKc" or "Td8s".
One Gap Connector
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Two cards that have one rank between them. For example: J9 or 64. Those hands have some added value because of the "straight potential".
Open Ended Straight Draw
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A draw on the flop or turn composed by 4 consecutive cards to straight. Open ended straight draws have 8 outs. For example: JT on the flop Q93. Any K or 8 will complete a straight.
Out
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A card that will improve your hand to a winning one. You can con only "have outs" on the turn and on the river.
Overcall
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A player makes an overcall when that player calls a bet and one or more opponent have already called.
Overcard
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An overcard is a card that is higher than any card on the board. A player can have an overcard in hand, or also an overcard may come on a latter betting round.
Overpair
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A player has an overpair when he/she has a pocket pair that's higher than any card on the board. For example, QQ on the board J939.
Paired Board
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When the community cards contains two cards of the same rank. Example: "J55".
Pay Off
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A player "pays off" when he/she calls a bet and seems that the player is beat. This situation usually happens on the river, when the player has good pot odds and only a minimal win % is enough to compensate ...

Pocket Pair
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Two cards of the same rank in your hand, or "a pair in the hole". Example: "KK or 77".
Post
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To place one of the blinds, an ante or the forced bet when a player enters the game out of the blinds.
Pot odds
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The amount in the pot compared by the amount you must call in order to stay in the hand. For example: If an opponent bets $10 and the pot is $40, then you must call $10 and the amount in the pot is $40+$10= $50....

Price
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The amount that is in the pot (money or chips).
Protect
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The act of betting or raising when you have a reasonable good hand that is vulnerable too future cards, in order to force possible drawing hands to call. The contrary of "giving a free card".
Ragged
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The community cards are ragged when they are not coordinated, so there are not straight or flush possibilities, either draws or made hands. Usually refers to the flop. For example:
Rainbow
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A rainbow flop or turn is one in which all the cards are from different suits. Example: or .
Rank
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The level of value of a card. The highest rank card is the "Ace", then the "King", etc. Two cards of the same rank form a pair, for example: or .
Represent
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To play in a way that makes look like you have a delimitated hand. You may have that hand, or may not. You can represent for example: "An overpair" or "a flush".
Runner-runner
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A runner-runner straight or flush is one made with both turn and river cards. Runner-runner hand tends to be an unpredictable hand that wins big pots.
Scare Card
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A card that can likely complete a strong hand on the turn or river. Common scary cards are the 3ยบ card of a suit or an Ace. A scare card usually paralyzes action.
Second Pair
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When a player matches the second highest card on the board with one of his/her pocket cards. It's also called "middle pair". For example: on the flop .
Sell a Hand
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A player "sells a hand" when he places a small bet in order to induce an opponent's call or raise. Good players sometimes act this way with very strong hands.
Semi - Bluff
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A bet on the flop or turn with a "drawing hand". A semi-bluff has two winning chances: making an opponent fold or complete de draw if the opponent calls. For example: A bet with on the flop ...

Short Stack
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You have a short stack when you have one of the smallest stacks of a tournament, or when your are playing a cash game and your stack is about 20-30BB (big blinds).
Showdown
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The end on a hand when at least two players have not fold. Those players turn over their hole cards to determine the winner. If at the end on a hand there is only 1 player left, that player may not show his/her hand.
Slow Play
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To check/call with a very strong hand in order to deceive your opponents in an attempt to entice them to put more money into the pot.
Smooth Call
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When a player calls a bet with a strong hand, deceiving the opponent/s and trying to induce action.
Split Pot
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When two or more players tie for the best five-card hand, the pot is divided equally among those players.
Suited
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Two or more cards are suited when those cards are of the same suit (spades, hearts, diamonds or clubs). It's also used to describe de board, especially the flop.
Suited Connector
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A hand with the two cards of the same suit and consecutive. For example: Ts9s, 5d4d. Those hands have added value because of the "flush and straight potential".
Suited Hand
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A hand with the two cards of the same suit. For example: Ah3h, 8c4c. Those hands have some added value because of the "flush potential".
Suited One Gap Connector
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Two cards of the same suit that also have one rank between them. For example: QsTs or 7h5h. Those hands have added value because of the "flush and straight potential".
Tell
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A tell is a gesture or action a player performs, that gives away information about his/her hand (strength or weakness). Some players usually try to give false tells to confuse his/her opponents. The best players in ...

Three bet
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See Re-Raise
Tilt
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A player is "going on tilt" when that player is acting irrationally after losing a big pot. The player is desperate to win back losses and plays too aggressive.
Top Set
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When you have a pocket pair that matches the highest ranking card on the board. For example: on the turn .
Under Pair
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A under pair is a "pocket pair" that is lower than the lowest card of the board.
Under the Gun
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The player "under the gun" (or UTG) is the first player to the left of the big blind, who gun must act first on the first round of betting. Usually players only play their very best hands from this position.
Value
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A "value bet" or a "value raise" is a bet/raise that hopes to get called because you think you are the favorite to win the hand.
Variance
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Variance refers to the downswings and upswings that a player suffers. The variance is caused by "the short-term luck". Loose players are more affected by variance.


  
 
 
   
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